All of them are red/cyan pairs. The first one works quite well the other two are harder. All the shots I had of the campus failed to work so I had to try to create a scene using the lighting exercise model.
Daniel Chen's Physics of Animation Blog
Tuesday, December 9, 2014
Thursday, December 4, 2014
Monday, November 24, 2014
Friday, November 14, 2014
Special Effects in Animation and Live-Action
My first two term paper scores were 91 and 95; I will not be writing a third term paper.
Monday, November 10, 2014
Outline for the Third Term Paper
Avalanches in
Film
A. INTRODUCTION- rough
When
one thinks of special effects in film, they often think of fire, ice, snow
water and explosions. Rarely do they get any more specific as to think of
avalanches. It is true that there are only a handful of examples of avalanches
in film, and even less successful attempts at it. Both Ice Age and On Her
Majesty's Secret Service contain avalanches of some sort and both of them could
use some reworking. However, what they did achieve was a sense of believability
in their avalanche attempts. Through animating on different layers to
superimposing man made avalanches, these two films showcase how avalanches can
be produced in film, but also how much farther the film industry has to go to produce
better ones.
B: BODY- polished
I. Ice Age
In the beginning of "Ice
Age", Scrat accidentally sets off an avalanche. The animators on Ice Age
separated each individual piece of glacier shard to move on its own in their
animation program, then put them all together into one gigantic monster of an
avalanche. To do this, the animators put the glaciers on separate layers of
animation and the huge glacier moving towards Scrat on its own layer. They also
stressed how they were not trying to create a realistic avalanche, but rather a
cartoon version of it to suit the scene, which is why there are glacier shards
"chasing" after Scrat.
The way the shards move is not
really realistic as it seems to have a life of its own but it fits in the world
that has been created in "Ice Age". Studying actual avalanches and
glacier attacks are important for the animators, which was probably neglected a
bit due to their idea of wanting to heighten the comedy of the scene. What
results is a believable effects animation in that world, but viewed today, the
shards move too uniformly and could use a bit more sporadic changes in the pace
and shard's paths of action. In other words, more randomness could create a
greater sense of the naturalistic monster that an avalanche can be in real
life.
II. On Her
Majesty's Secret Service
The
massively uneven 007 "On Her Majesty's Secret Service" contains an
avalanche scene that was created from a man-made avalanche, stock footage,
special effects and edits. Cliff Culley, Robert Browne and Roy Field shot their
man-made avalanche in Pinewood Studios in London using some fake trees and salt
as snow. After they had completed their simulation, Culley and his crew used
optical effects to superimpose the salt and trees onto the footage where 007 and
his soon-to-be-bride Tracy were skiing. This gave the effect that the snow was
closing in and would soon be devouring the two lovebirds. Due to Director Peter
Hunt's excessive love for quick cuts, stock footage of avalanches were also
implemented to "heighten" the drama and tension of the scene.
The
stock footage used for the avalanche was quite successful in showing hulking
amounts of snow racing down the mountains of Switzerland. However, artistically
it falls flat because it doesn't show its relation to the characters. The stock
footage doesn't give any emotional cues to the audience because the angle at
which the footage is shown is flat which gravely reveals the stock nature of
the footage. The edits that Peter Hunt made are excessive and reminds one of
the ill-realized attempts at "heightening" action in the Bourne films
and other recent action films. The aspect that really destroys any element of
reality in the scene, for me at least, was the wonky perspective that is shown
behind James Bond and Tracy when they have their medium shots. The background
is shaking quite violently even when the characters are just skiing in a
relatively straight line. It is obvious then that the backgrounds were added
after the actors filmed their skiing scenes in the studio.
C. CONCLUSION- rough
Obviously
filming an avalanche is far more difficult than using an animation program to
do it but the overall effect that both films wanted was the same. The avalanche
was to be a huge monster of nature that would try but fail to devour the
protagonist (Scrat, 007 and Tracy). The avalanche in Ice Age was successful in
presenting the danger of the avalanche but failed to make it as believable as
it could be even within the universe that it had created. The uniform movements
and even pacing of the natural disaster made it seem too artificial. On Her
Majesty's Secret Service's quick cuts and stock footage also gave the scene a
stale feeling of unfocused direction. All that aside however, both films do
allow the avalanches to give the characters a sense of bedlam and if one was to
combine the realism in the Bond picture with the heightened danger in Ice Age,
the avalanche would work wonders.
Friday, November 7, 2014
Character Animation
For this animation, I made sure to plan out the scenes first so I would not be going into the staging and composition of the characters blind. The basic premise was that it would start out with 007 trying to hunt his nemesis Dr. Julius No. However, upon finding and preparing to subdue the good doctor, James Bond falls in love with him. He drops the gun and the two presumably make out. I know that I haven't exactly achieved the heights of Ang Lee and his Brokeback Mountain, but I tried.
There are several moments such as the beginning and end where Photoshop came to use and also when Bond raises his eyebrows. I felt the shot was necessary to really push the idea that Bond liked what he saw. There are a couple of areas such as when Bond "checks out" Dr. No that I wish I could have done better but somehow his body always moves in the most infuriating ways when I move him. There were also some shots where I needed to put Bond or Dr. No on a stand, so I had to paint that out on Photoshop. Well that's about it. Hope the animation reads.
Saturday, October 25, 2014
Science Fact or Cinematic Fiction?
Action films have entranced countless
generations, but of course reality can only bring so much to the screen in
terms of excitement and wonder. As the decades passed and film became more
technically innovative, the action genre has become more "colorful".
By the turn of the century, fantasy and action welded together and films such
as ones featuring superheroes have suspended the laws of physics to entertain
and indulge the audience. This heightened reality, however, comes at a price.
Because many of the feats the characters in these films are able to pull off
have not been attempted in real life, the filmmakers oftentimes need to test it
out themselves, only to realize that sometimes a certain action is too slow or
too quick for the general masses to notice and appreciate it on the screen. This
causes them to break some laws of physics in order to present a more
aesthetically pleasing product. A common physics problem in these recent action
films are the impossible jumps. Using the jump magnification equation (jump
height divided by push height) and the push time equation (jump time divided by
jump magnification), many characters in recent blockbusters do not adhere to
either of these equations when they are performing jumps.
In the first Spider-Man (the superior 2002 Sam
Raimi version), the audience is presented with a being who's abilities are so
supernatural, he can swing from building from building using only webs that
sling out of his hand when he positions his hands in such a way in which it
looks like a gang sign. The character of Spider-Man is also very agile and can
react faster and stronger than a regular human being. In a particular scene, as
Spider-Man races to save Mary Jane Watson from the clutches of his archenemy, the
hammy Green Goblin, we see him jumping from one festival balloon to another.
Since the web-slinging hero takes approximately a little less than a second for
his push time with a jump magnification of perhaps 20 feet, the jump time
should really be about a little less than 20 seconds. However, in the film,
Spider-man is able to jump to the next balloon in a matter of two seconds. This
does not adhere to the jump magnification and the push time found using the
equations. The filmmakers must have known this but decided to use creative
licensing and sped up Spider-man's jump time to add to the energy during his
first battle scene with Green Goblin. If Sam Raimi and his crew had allowed
Spider-Man to take 20 full seconds to leap up and slowly descend down to
another balloon for him to have enough momentum to leap to Green Goblin, it
would slow down the pacing of the action scene and the Green Goblin probably
would have already been done assaulting Mary Jane Watson.
Crouching
Tiger, Hidden Dragon contains a similar lack of adherence to the relationships
between the jump magnifications and push times. Throughout the entire film,
characters are able to jump and even fly great distances with very little push
time. However, given that the characters often jump or fly to such great
heights, their jump time should usually be even faster for them to be able to
jump to such an extreme height. A subtle example is when Jen steals the Green
Destiny sword and is confronted by one of the bumbling guards. She jumps on top
of him for about half a second (push time) and jumps to a height of at least 5
feet into the air. The push height was relatively low so perhaps it was about 1
foot. Therefore the jump magnification would be five feet. Adding that to the
push time formula, the jump time (about a second) divided by the jump
magnification of five feet simply does not equal the push time of half a
second. In order for the push time equation to work, Jen would have to have a
jump time of 2.5 seconds which in the film is only about less than 2 seconds.
The timing in this example is a lot closer to being accurate than the one
provided in Spider-Man and it's quite surprising to find that the jump time
should have been longer when all the characters were on wires to give the
audience the illusion that these supernatural beings were flying or jumping.
There are still even other examples in the film where the push time is not fast
enough for the characters to jump to such a height, but the motivation behind
this remains the same for the filmmakers. They want the audience to feel the
push of the jump and experience the balletic movement when the characters are
suspended in the air. The accuracy of the timing takes a back seat.
The
last example is from Disney Pixar's The Incredibles. In the same vein as
Spider-Man, this film follows super beings around as they perform various
"incredible" feats. As an overweight Bob Parr tries to fend off a
mediocre version of the Omnidroid, he makes an incredible leap of about 30 feet
into the air to get over the Omnidroid and give it a nice right hook. His push
height is about one and a half feet, meaning his jump magnification would be
about 20 feet. Since the jump time was a little bit less than two seconds, Mr.
Incredible's push time should be about 1/10 of a second long. In the film, it
would have been almost impossible to notice the 1/10 of a second which was why
the filmmakers made it just a tidbit longer for the audience to feel and notice
the push time. This is the opposite problem with Spider-Man in which Peter
Parker's push time is too long for the given jump time he has in the film. Like
the example in Crouching Tiger, Hidden Dragon, Brad Bird's main purpose was to
show the audience the effort of the push and the flow of the jump.
Of
all the examples presented, it would be belittling to the filmmakers to believe
that they thought they had adhered to the jump magnification and push time
equations. The three crews probably all knew that that their films did not
adhere to some laws of physics but decided not to in order to heighten the
drama, excitement and action. Spider-Man's speed, Jen's athletic skill and Mr.
Incredible's mobility are all showcased at the expense of the accurate jumps.
Fantasy and animated films such as the three mentioned have always been about
imitating life, not copying it. When these movies copy life exactly, the
mundane and often stiff nature of the actions will clash with the world that
has been built in the alternate reality. Films of this sort must tweak and
sometimes alter the laws of physics to help accentuate the actions and the
world that is being created. Only then will the film be believable and yet
fantastical at the same time.
Subscribe to:
Posts (Atom)